After a few years of desperation since it originally launched in Korea during 2012, Blade and Soul has launched in North America and Europe about a week ago and as expected, it attracted so many players that NCsoft had to go and get more servers to soften the extremely painful queues to join the game. However, this hasn’t hampered one million players of trying it, as the studio has revealed in a congratulatory tweet.
— Blade & Soul (@bladeandsoul) January 25, 2016
“The sheer enthusiasm – not to mention volume – of North American and European players that have jumped into Blade & Soul since launch has been tremendous,” said John Burns, senior vice president of Publishing at NCSOFT West. “Blade & Soul is one of the most exciting games for Western players in 2016.”