One day after showing us the way of windwalking, now it’s time for NCsoft to unveil the details on Blade and Soul‘s skill trees. With each character level gained you’ll also gain a skill point to spend in your Martial Tome. You can customize these skills at any time out of combat, favoring the focus on tweaking them for each situation, and you can also save specific builds to swap at will without wasting any time.
Skills vary greatly from class to class and they can be improved and increased in power and impact. A few examples of skills with adequate martial arts names are divine retribution, heavenly dance, rising eagle or flying sparrow, to name just a few. You can read a bit more about skills here.
Blade & Soul enters beta on October 30, with four more beta weekends to follow before the official launch slated for early 2016.