Chroma: music-driven shooter going through “substantial retooling”

This isn't music to our ears, but it was to be done. Harmonix just sent an e-mail to Chroma alpha testers saying that the music-driven FPS is going back to the drawing board. The current build isn't apparently up to scratch and the studio, along with co-developers Hidden Path Entertainment, is going to revamp it to become “the game we want it to be.”

The e-mail stated the following:

“Based on the terrific feedback we got from all of you in the community, as well as our own analysis, we have concluded that Chroma will need some substantial retooling to be the game we want it to be. We remain passionately committed to the high-level vision, and we think there are some very successful mechanics and systems in the existing build. The team has, in fact, already started prototyping new directions for the game based on those successful mechanics. We look forward to sharing more with you down the line, as Chroma evolves in new directions.”

Chroma is far from a simple game; the concept of mixing music with shooting is a very original one and apparently a very complicated one to pull correctly. We hope Harmonix and Hidden Path are capable of rebuilding the game just the way they want to and based on the testers' feedback.

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