My.com has revealed the 13 classes that are available in the sci-fi MMORPG Skyforge right now. Players will begin with one of three (Paladin, Cryomancer, and Lightbinder) and unlock the remaining through progress. You’re able to switch to any class at any moment outside of combat, so it’s not like you’ll be forever bound to a single class – unless you just love one so much that you don’t want to give up on it, that is.
A huge image was released showing all the classes in their male and female versions, along with some info detailing each class. So, take a few minutes to bask in the eclectic cast that are the classes of Skyforge.
Skyforge just began its second closed beta on March 25, which will run for two weeks. The open beta shouldn’t take long, but there’s always the possibility that the developers want to have another closed beta.
The mighty Knights are always in the thick of battle, aided by a falcon, summoned to attack enemies at their command. The Knight is capable of withstanding the onslaught of numerous enemies, diverting their attention from less protected allies. Armed with shield and spear, they are able to not only block incoming attacks, but to also deliver crushing blows in return.
Cryomancers utilize their advanced cryogenerators to compress and freeze the air around them, turning it into powerful beams of ice. Keeping a safe distance in a fight, they are capable of slowing down or immobilizing their opponents by freezing them solid. Those who manage to sneak up on the Cryomancer shall be welcomed by the cold surface of their protective Crystal Shield.
Paladins are fearless tank with a wide range of offensive and defensive skills. They are found in the heart of battle, crushing their foes and protecting their allies. Fierce fighters up close, they can use their Holy Powers to protect their allies and engage enemies at great ranges.
The Merciful Lightbinder is always willing to help those in need. They consider life to be of the greatest value. Harnessing the Power of Light, Lightbinders can shield their allies from enemy attacks, but their kindness is not without its limits. When they direct their anger at enemies, they can inflict great damage while maintaining a safe distance.
These expert marksmen are capable of hitting targets from great distances. In addition to common projectiles, they carry special gadgets including slowing traps as well as an assortment of electrical and fire arrows. Skilled fighters with lightning reflexes and cat-like agility, Archers can overwhelm their enemy with a storm of arrows and easily get away, evading the blows of anyone who manages to get too close.
These ruthless savages never go a day without a good fight. They know no fear, only rage. Seized by insane fury, the Berserkers can easily sweep aside hordes of enemies in their path. When enraged, they feel no pain, and their wounds heal on their own. The battle cry of the Berserker can strike terror into the hearts of enemies and inspire allies.
The Kinetics are able to harness a special kind of energy, which they use to cause chaos among enemy ranks. Their gauntlets allow them to easily rip massive rocks out of the ground and send them hurtling towards their opponents. They can also control their enemies’ movement on the battlefield by altering the gravitational fields around them. Additionally, Kinetics can protect their allies by surrounding them with energy fields.
Necromancers are powerful sorcerers who control death itself. With their dreadful spells, they can both inflict significant damage to enemies and syphon their life force to restore their own health, but mostly, they use their powers to force horrifying undead creatures to fight for them. With the power to turn into a Lich, they gain access to special abilities not available in human form.
These insidious killers seemingly appear out of thin air and disappear just as quickly, leaving a trail of bodies in their wake. Capable of melding with the shadows, they’re able to slip by unsuspecting enemies and leave them with a sense of impending death. Their primary weapons are a pair of razor-sharp swords, but they’ve got plenty of other cards up their sleeves that can assist them in killing opponents or retreating if a fight gets too intense.
The Gunner trusts only one ally – their powerful and multi-purpose transforming cannon. As a long-ranged weapon’s expert, Gunner’s tirelessly study and improve their weaponry, optimizing it for raining down destruction on both living and nonliving matter. Remorseless, they have no qualms about putting their destructive technology to use and blanket the battlefields with bullets, super-heated plasma and explosive rockets.
Witches and Warlocks have an arsenal of dark sorcery at their disposal: terrible curses, frightening creatures, mysterious potions and, of course, their trusty broom, which acts as both a powerful weapon and a means of transportation. They are highly unpredictable, but you can be sure of one thing: these dark sorcerers will always act in their own interest.
Monks are of a martial order, having mastered the discipline of body and mind. Their skill with a staff is honed to perfection, and their fighting style incorporates special stances coupled with a series of powerful attacks. Wielding their staff, monks can spin it to inflict damage to all enemies around them and perform dizzying acrobatic stunts.
The line between genius and insanity a thin one – many wonder which side the Alchemists falls on. These half-mad scientists have devoted their lives to alchemy, resulting in an arsenal which includes both corrosive chemical compounds and invigorating elixirs. On their backs they carry a portable alchemy laboratory equipped with manipulators that can spray acid and fire at the enemies, as well as inflict significant damage with its bladed claws.