Rodinia War First Look Gameplay Video

This time we're going to take a look at a little browser-based game called Rodinia War (official website), Developed by ONS on soft, the same guys that brought us Fiesta Online, it is currently in closed beta. As usual, we'll spend a few minutes showing you the game and some of what it has to offer, so lets get started!

Watcha Playin'? is a FreeMMOStation show where we give you a first look with commentary on the most popular free-to-play MMO games available.

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Rodinia War is a browser-based RTS/City Builder with MMORPG elements. This game is unique to the city-building genre as not only do you build and control your own territories, you also get to control your knights in a full 3D environment! We'll talk more about knights in a bit. Guys, browser games are starting to evolve, at least graphically. The lines between a client based game and browser games with no download is getting thinner and thinner. I've played downloadable games that looked worse than Rodinia War's 3D environment while in Knight mode.

The game has the usual city-building elements, you have a main building or “city hall” which depending on how far upgraded it is, governs the amount of troops, resources and the overall growth of your town. It has some nice RTS elements, like buildable troops, upgrades and the likes. The time it takes to build things isn't very long either, I've played games where the first few buildings you build take upwards of 5 minutes. But in Rodinia, it takes roughly 15-20 seconds to build a building, and the first couple of upgrades take less than a minute to complete. Now of course, as you upgrade buildings further, the time it takes does increase. But still, it makes you feel like you can jump in to the action pretty early in the game.

On top of building your territory, the game actually gives you something to do while you wait for upgrades and buildings to complete: Knights. So what are knights exactly? Knights play an important role in Rodinia, they not only lead your troops in to battle, but stationing them among your territories also helps improve that territories' growth rate. If you have multiple territories, it's always good to station a knight with them. The wonderful thing about knights is that you can train them individually in a full 3D environment! Think of knights as your characters in a traditional MMORPG, but with the added bonus that you don't have to log out to switch your character. On top of naming yourself (Lord name), you also give each of your knights their own unique name.

Before you can start playing as a knight, you must first hire them with in-game gold from the knight mansion which will have four available knights to hire. You can choose to hire all of them if you like, but you may only hire up to four within a 24 hour period (unless you pay real money to refresh the list.) To train your knights, you must first build a gateway which will allow you to teleport into the 3D version of Rodinia. In there you'll see the usual stuff: NPCs, shops, training areas, monsters, etc. Your knights have their own sets of equipment and unique skills, and there's even different classes! I don't know if these are all the possible knight classes, but so far I've seen at least four classes: Warrior, Assassin, Archer and Wizard.

The game is riddled with bugs and glitches though; some of the buttons said “undefined” and there was even a few instances of NPC models disappearing entirely! I wasn't able to get as much footage as I'd have liked to because the game crashed on me a couple of times. But again, it's in closed beta so bugs and glitches are to be expected.

Overall, I really enjoyed the game, I'm not usually a fan of city-building games but the fact that you can play as your knights in a full 3D environment adds a bit of extra flavor to the game that most city builders don't have, even if the gameplay was nothing new.

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