Valorant Patch Notes 0.47+ | Map Updates, Balance, and More

Valorant Patch Notes 0.47+




Riot Games has released the Valorant Patch Notes 0.47+ today, April 21. Unlike other games that only publish their patch notes whenever they feel like – yes, we're looking at you, Fortnite – Riot is already revealing the changes that are coming to its anticipated competitive shooter. It's even more surprising considering that it is very unusual for a game to have public patch notes during a closed beta, but this is probably a decision based on the excitement surrounding the game. Read on to learn about what features the patch 0.47+ addresses and what else this update brings to the table.

Valorant Patch Notes 0.47+ | Full Patch Notes

This isn't the kind of patch that utterly changes the playing field. Instead, it is more focused on balancing a couple of heroes (Sage and Raze) and fix a few bugs and exploits. The overpowered Raze is now closer to the other Agents, and Sage was also the subject of a few changes to prevent bunny hopping through her Slow Orb. Oh, and the damaging power of melee attacks was doubled for destructibles, including some created by Sage and Haven.




A few issues with footstep audio were also addressed, something that is quickly becoming a staple of the genre. Modern Warfare also had to endure an almost endless array of player criticism due to the unreal and game-breaking noise that players emitted as they moved around.

Take a look at the full Valorant Patch Notes 0.47+ below.




Valorant Patch Notes 0.47+

Gameplay and Balance

Melee damage

  • Melee attacks now inflict double the damage per hit to destructibles, including
    • Sage’s Barrier
    • Haven’s metal double doors
  • Why?
    • There weren’t enough options during low econ rounds—such as the first round and right after switching sides—to combat Sage’s Barrier Orb. Our intent is to add a high-risk, high-reward method for players to interact with her wall, while still being able to take it down, no matter their loadout

Raze

  • Reduced Paint Shells from 2 to 1
  • Paint Shells now have a kill reset, requiring players to get 2 kills to refresh cooldown
  • Tuned and adjusted audio for Paint Shells, Blast Pack, and Showstopper so that they’ll be easier to hear in hectic scenarios
  • Fixed an edge case where the secondary cluster of Paint Shells would explode quicker than intended. They now have a minimum duration before exploding.
  • What’s up with that?
    • Raze’s goal is to be a highly-threatening duelist that punishes enemies posted in predictable positions, but we felt like the cluster grenades and their number were creating overly oppressive scenarios. Also, players should be supplied proper gameplay information and the audio cues on all of Raze’s abilities didn’t match their threat, so we changed the audio of each. For example, when the Showstopper is equipped or fired from a distance, players should be able to clearly identify and interpret the threat.

Sage

  • Slow Orb now also slows the air speed of players in the zone
  • Players can now walk through the Slow Orb without making noise
  • Why though?
    • Players were able to circumvent too much of Sage’s Slow Orb by bunny hopping through the zone. We want the minimum slow amount to be a bit more consistent with all movement in the zone, while still allowing for bunny hopping and walking to provide a slight benefit to traversing the zone. Also, we feel adding a stealthy yet slow way to move through the field brings more nuance to playing against the zone and a bit more uncertainty for Sage, since she can't necessarily hear people who move through

Map Updates

  • Several exploits fixed on Bind, Haven, and Split
  • Split: Orb moved from B Mid to B Main
    • The intent is to alleviate some pressure from mid and provide more incentive for players to control B Main.

Quality of Life

  • Reduced outbound network traffic from client for players running at high frames-per-second
    • Some ISPs and network setups were throttling game traffic, impacting gameplay by causing large spikes in network latency as FPS increased.
    • No impact to gameplay / responsiveness

Bug Fixes

  • Fixed a rare server crash caused by packets occasionally being corrupted by some players’ networks
  • Cypher’s Spycam can no longer use weapons
  • Fixed a bug where footstep audible range would sometimes not appear on the minimap




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