Closers is now free-to-play as it moves to open beta

closers open beta




Starting today, Closers is available to everyone for free. The frantic anime brawler has just entered open beta and made the move to free-to-play today, and you can sign up here to play.

En Masse Entertainment, publisher of TERA and Kritika Online, surprised us with the swift move of Closers to free-to-play, after six alpha weekends and a short closed beta – nowadays the trend is to let your game marinate in the sweet brew of Early Access, to sell as many copies as possible. So, our kudos to them.

This open beta build was preceded by the biggest Closers update yet, which featured the first new character to join this action MMO: Levia. She is the first of the Wolf Dogs and she is a witch aged… 13. Yes, because she wasn't “born”, she was hatched. You can see her story trailer and action trailer at the end of this post.

The update also adds housing to Closers, the Winter Event Snow Day Operation and costume combining, among other things.


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  • Kelborne

    Sadly it’s another game with that stupid fatigue system.

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  • P3lli

    Tbh I dont see nothing wrong with Fatigue system plus they tend to be quite generous.. Its just an artificial wall – drain pipe and Every mmo has that.

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    • Darko Gajic

      why its bad? because its either “ah, you exhausted/fatigued yourself?, haha, better pay to play a bit more” , rather then “oh? you have time to invest in to this game? have at it!”

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    • I agree. I don’t think it’s a big problem, unless you want to grind through it in a couple of days. I can live with it.

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    • killertron .

      The only bad point in the fatigue system in closers is that you have a fatigue for both your character and for you entire account(last time i played you only had enough fatigue for 2 characters). Of course you can do some others things without fatigue, like pvp and some dungeons. I have played both games with a balanced fatigue and some others with a ridiculous fatigue, i just hope this one dont screw with it.

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    • SpacePenguin

      Can you explain to me what the fatigue system is? I’m a bit unfamiliar with it, sadly.

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      • killertron .

        basically, each of your characters have fatigue, you use fatigue to enter in the dungeons and level up and others things, once you run out of fatigue, you can no longer enter the dungeon to level up and get itens or whatever.
        In this game you have 170 of fatigue, it starts from zero, each dungeon you enter, add 5 or 10 fatigue(depends on the difficulty), once you reach 170 fatigue, you can no longe enter on the dungeons who need fatigue, you need to wait for the next day for it to reset to 0 fatigue again.
        in most games you have a fatigue for each character, but in this game, you have 170 fatigue for each character, and a total fatigue for you entire account(2450), if you play with multiple characters and manage to use all your account fatigue, you no longer will be able to enter any dungeon who requires fatigue until the account fatigue resets.
        With that said, the character fatigue resets everyday, i’m just not sure about the account fatigue.

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        • SpacePenguin

          I see thanks. But why put that system in the first place? They don’t want players to level up too fast?

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  • ExRage

    Turned off after 30 minutes when I realized my inventory got full of unnecessary consumables and junk.What happened with games starting simple?I right-clicked on 2 different items to convert them in currency.What’s the purpose of that?Potion for atack boost and other crap for my first dungeons?Who needs that? 9 buttons for skills in the first second of the game?Start simple, go complex.

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  • Saiya

    Just learned that there is no Daily fatigue reset in this game, the resets are weekly for each character.. No I’m not just talking about the account fatigue, its the Character fatigue as well. The “Daily Reset” you see when you hover over the fatigue is a Visual bug from the Alpha/Closed Beta.

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    • Kelborne

      Gotta love it when a game tells you how much you’re allowed to play it.

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  • LaValley Thomas

    There is a Nice pace to the action, a nice selection of skills; and some pretty decent effects.

    Over all Closers feels more like a game for Gamers little sister, with all the toys, trinkets and Pandas. Still it seems like this will be a worthwhile game when its launched. Nothing to get too committed to, but a Nice fast paced break from what ever your primary game is at the end of the day.

    With that in mind I don’t mind the Fatigue system; and perhaps thats for the Beta to ensure a larger pool of players, voices on the Beta servers. I do wish the game was a true 3D model and not this Retro Side Scroll thing. Personally I cant imagine why anyone would make a side scroller anymore, but thats just me, I guess.

    I Found the controls a bit awkward till I remapped them to something closer to WASD, I think they going to have a time convincing players used to WASD to use Arrow keys; maybe a Key and Mouse control set is planned ala Revelation I hope soo. I have the luxury of a NagaHex Mouse which made controlling combat much easier. My first couple rounds KeyBoard Only went ok, but not something to stick too. I don’t think I would stick around long without the programmable mouse.

    It took me forever to find the Mission Minder and launch my first mission after the tutorial. As Commander Song is our Commander shouldn’t she be launching our missions vs this Juke Box? I really hope they swap rolls for those too, if thats still possible this deep in the development cycle. Let the Juke Box be the store.

    Ok thats a fair bit of criticism, but it is a Beta; so I would like to end by repeating the overall experience once your in game and fighting is fast, reasonably smooth and I thought enjoyable. Well worth a test drive.

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  • Cody Jones

    So, is the game like f2p only for open beta and not official release?

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    • It’s F2P from now on.

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