Skyforge reveals the new gunner class

The next Skyforge class to be revealed by after the Berserker is the Gunner. Possessing a massive cannon with several firing modes (mini-gun, plasma rifle and missile launcher), the Gunner is a long range fighter and one of the most heavily armed classes in the game.

Here are just a few of the basic skills of the Gunner. The video below will give you a good idea of the advanced firepower of this class, with the bonus of this particular creation looking like it just came out of a Star Wars game.

Full Auto (mini-gun mode). Accurate fire that inflicts damage to a single target. Using this ability increases the weapon’s heat level. The ability continues to fire for as long as you hold down the button.

Pulse Shot (plasma rifle mode). Consumes heat energy built up from the mini-gun mode and inflicts moderate damage to a single target.

Missile Salvo (missile launcher mode). Launches projectiles at the selected enemy, inflicting significant damage. The attack continues for as long as you hold down the button or until you’ve consumed all your stored rockets.

Rapid Fire (mini-gun mode). Inflicts damage to enemies in a large cone in front of the Gunner. The attack continues for as long as you hold down the button.

Plasma Stream (plasma rifle mode). A focused beam that inflicts great damage to the selected enemy for 3 seconds.

Homing Guidance System (missile launcher mode). Launches several projectiles that hit up to 5 enemies in a large area in front of the Gunner. Each projectile inflicts moderate damage to its target.

Plasma Field. Creates a force field in the selected area. Enemies caught in the field have their movement speed reduced by 50% and take damage over time. If Pulse Shot is fired at the field, a chain reaction is triggered, inflicting additional damage to all enemies in the field.

Power Barrier. Creates a shield that absorbs damage for 6 seconds. If the shield is destroyed, it causes a shockwave that slows down nearby enemies by 50% and inflicts moderate damage.

Teleport Beacon. The Gunner sets up a beacon at a selected location. When used again, the character is teleported to the position of the beacon.

Elimination. The Gunner launches a homing grenade at the target which accelerates during the flight and explodes on impact, tearing the target apart. Available when the target has a small amount of health remaining.

Orbital Strike (Ultimate Ability). Using laser guidance, the Gunner calls in a devastating artillery barrage. All targets caught in the blast take massive damage before a secondary explosion stuns them for a certain amount of time.


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