Age of Wulin details its PvP

Players will experience a huge PvP and reputation system in the upcoming Martial Arts MMORPG Age of Wulin: Gala Networks Europe today reveals more details about how extensive the game features of Age of Wulin are, and how well they’ve been woven into the overall gaming experience. The PvP system, for example, does not only allow players to fight, compete and duel with any other player at any time, but is also part of a much bigger social networking system, that even involves in-game achievements and rewards.

Player-vs-player combat is possible anytime and anywhere in the Jianghu, the game world of Age of Wulin, and only restricted when it comes to completely new characters: Only new players and characters, who haven’t completed the introductory tutorial and joined a sect yet, are protected to not get attacked. Other than that, everything is possible, and players can freely enjoy PvP battles.

Players can even unlock in-game achievements for PvP successes. These achievements will not only earn them rewards, but can also be shown off in the game-internal social network system, that allows players to interact with their friends and enemies also when their characters are not nearby.

Through this system, players can also grant bounties on the heads of other players – for example when they want other players to help them taking revenge.

Attacking other players obviously is a crime – but in the open gaming world of the medieval Jianghu of Age of Wulin, there isn’t a police system that works country-wide. Only local authorities can try to hunt down criminals (or players, who signed up for constable duties), and mostly, guards and policemen will be found in cities. Still, players with an extensive crime record might end up in a penitentiary, and will have to spend their prison time online. Bribing wardens, or, in some cases, doing good by raising money for charity might help to get free from jail earlier.

Part of the PvP system is also group and faction-based warfare: Additionally to the 1,300-player guild-vs-guild PvPs, there’s also the opportunity to see sects, the factions in Age of Wulin, fighting against each other. These battles can turn out to be pretty massive, too, allowing up to 760 players (300 members + 80 supporters per sect) to take part in one conflict.

When sects start to combat each other, players fight for precious rewards, such as powerful buffs that will affect all members of the winning sect, and personal reputation, score and rank benefits.

Age of Wulin will be available in English, French and German in 2013 from the portal, with the closed beta tests starting in early 2013.

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