Alchemy Stars Tier List Guide | Best Characters

Alchemy Stars Tier List Guide




Tencent Games is back with a new turn-based card collecting anime RPG. The global release of Alchemy Stars (play free on PC here) took place in June 2021 and the first reviews are extremely positive, praising the graphics and game mechanics. One of the biggest compliments from many players is that Alchemy Stars is comparable to Arknights, one of the best tactical role-playing games of recent years. But since there's a gacha element to it, you are surely looking for the best Alchemy Stars tier list guide that you can find. Which are the best Alchemy Stars characters for you to reroll for, as an example? That's what we'll try to tell you below, so keep reading.

Alchemy Stars Tier List Guide | Best Characters in Global Version

Alchemy Stars Tier List Guide

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The trick in Alchemy Stars and every other tactical game for that matter is to assemble a balanced team. It's useless to form a party with very strong characters that don't have complementary abilities, so make sure that you have a diverse set of skills to use in battle.

You may find some other Alchemy Stars tier lists, but they will throw many characters at you that are yet unavailable. These are only available in other versions such as Korean, not the global one, so you shouldn't expect to roll for a character that is yet to be released.

Without further ado, here is our suggestion of the best Alchemy Stars tier list for you.

S Tier Characters

  • Eicy – Fire
  • Charon – Fire
  • Hiiro – Forest
  • Gronru – Thunder
  • Sharona – Water
  • Irridon – Thunder
  • Gabriel – Forest
  • Raphael – Water

Eicy

Active Skill: Tile Converter

Converts the 5 nearest Blue or Green tiles to Red. If the Active Skill is ready in the last round, increase the tile-converting count by +1 in this round. Cooldown: 3 Rounds.

Passive Skill:

Every 2 rounds, Chain Combos deal true damage equal to 35 % of Eicy’s ATK and recover HP by the same amount. The lower the Team’s HP, the higher the healing effectiveness, up to 50%.

Charon

Active Skill: Tile Converter

Summons a train that deals 300% damage to 3 columns and knocks enemies back. Deals 50% additional damage to enemies in the middle column. Resets all non-Red tiles within the area of attack (increases the chance of generating Red tiles). Cooldown: 3 Rounds.

Passive Skill:

Normal attacks can now attack diagonally. Adds 10% true damage to Normal Attacks.

Hiiro

Active Skill: Tile Converter + Selfbuff

Converts any 2 chosen tiles to enhanced Green tiles and deals 210% damage to enemies in cross shape to the maximum range. Cooldown: 3 Rounds.

Passive Skill:

Hiiro enters Duel stance at the start of the round or whenever passing through an enhanced grid. One with the Duel: The next Normal Attack deals 130% damage to 5 grids in a cross shape. ATK is increased by 5% in this round per use of One with the Duel.

Gronru

Active Skill: Tile Converter

Converts 5 nearest Blue and Red grids to Yellow. If the Active Skill is ready in the last round, increase the grid-converting count by 1 in this round. Cooldown: 2 Rounds.

Passive Skill:

Grants 1 Magnetic Storm per 3 rounds at the start of the battle. The next Chain Combo deals an additional 90% damage to 1 enemy within the area of attack and inflicts Paralysis. Has a 50% chance to attack another enemy.

Sharona

Active Skill: Teleport + Damage

Teleports to a selected location. Deals 320.0% damage to 2 surrounding circles and applies 2 stacks of Dragontooth Marks (applies the maximum stacks of Dragontooth Marks to enemies within the area upon killing an enemy). Cooldown: 3 Rounds.

Passive Skill:

Normal attacks apply 1 stack of Dragontooth Mark, up to 6 stacks. Each stack increases Sharona's Active Skill damage and final Chain Combo damage by 5%

Irridon

Active Skill: Tile Converter

Converts any 2 selected grids to enhanced Yellow Prism grids. Cooldown: 3 Rounds.

Passive Skill:

Grants 1 Gold Marsh Mark when passing through a Prism grid. Each stack of Gold Marsh Mark increases Chain Combo damage by 4% and Normal Attack damage by 3%. When triggering Aurora Time, convert the starting grid to a Prism grid.

Gabriel

Active Skill: Tile Converter

Converts 1 selected grid out of Blue, Red, and Yellow to another attribute (retains the grid's enhanced stats). Slightly increases the chance of generating Green grids. 1 enhanced grid will be generated per 8 grids converted. Cooldown: 3 Rounds.

Passive Skill:

During this round, at least

1 enhanced grid will be generated per 5 Green grids passed through in this round, and Green grids will be enhanced first.

Raphael

Active Skill: Tile Converter

Recovers HP equal to 240% of Raphael's ATK. Resets all non-Blue grids on the entire screen. Slightly increases the chances for Blue grids. Cooldown: 3 Rounds.

Passive Skill:

Each Blue grid generated on the map recovers the team's HP by 2% of Raphael's HP. The lower the team's HP, the higher the healing effectiveness, up to an additional 100% bonus.

A Tier Characters

  • Sariel – Water
  • Nikinis – Forest
  • Uriel – Fire
  • Michael – Thunder
  • Victoria – Fire
  • Bethlehem – Water
  • Wrath – Thunder
  • Migard – Forest

Sariel

Active Skill: Tile Converter + DEF

Converts the 5 nearest Red or Green tiles to Blue. If the Active Skill is ready in the last round, increase the tile-converting count by +1 in this round. Cooldown: 2 Rounds.

Passive Skill:

Grants a Sariel Mark, up to 8 stacks. Each stack increases Sariel’s DEF by 10%, increasing up to 50% DEF based on the amount of HP lost.

Nikinis

Active Skill: Tile Converter + Def Buff

Converts 5 nearest Red or Yellow grids to Green and has a chance to generate enhanced grids. If the skill is ready in the last round, increase the grid-converting count by 1 in this round. Cooldown: 2 Rounds.

Passive Skill:

Grants Mirror Mark at the start of battle or upon using an Active Skill. While the Mark exists, Nikinis gains 100% increased DEF. The Mark disappears upon Nikinis losing life.

Uriel

Active Skill: Tile Converter

Resets all grids. Moderately increases the chance for Red grids. Converts 1 enemy grid to a Red grid. Cooldown: 2 Rounds.

Passive Skill:

At the start of each round, apply 1 stack of Burn on enemies occupying a Red grid for 2 rounds. Each stack of Burn increases Fire Aurorians' damage by 2,5%

Michael

Active Skill: Teleport + Damage

Dashes to the selected location, dealing 350.0% damage and extra damage equal to 5% of their current HP to enemies along the way and on adjacent tiles, and then casts a Chain Combo once. Cooldown: 3 Rounds.

Passive Skill:

Grants 1 stack of Silent Thunder Mark at the start of each round and when using an Active Skill or Chain Combo. Normal Attacks consume 1 stack of Silent Thunder Mark to deal extra damage equal to 2,5% of current HP to the enemy.

Victoria

Active Skill: Debuff + Heal

Deals 250% damage to all enemies within 3 surrounding circles, dealing true damage when there is only 1 enemy. Recovers HP by 35% of the damage dealt. Increases the final damage dealt to the targets by 10% for every 1 stack of Bleeding they have. Cooldown: 3 Rounds.

Passive Skill:

Victoria regenerates 5% Max HP per stack of Bleed whenever she hits an enemy afflicted with Bleed. 

This recovery effect is doubled if the enemy has a higher HP percentage than the team.

Bethlehem

Active Skill: Tile Converter + Buff

Converts any 5 selected grids to Blue. Cooldown: 3 Rounds.

Passive Skill:

Whenever a Chain Combo deals damage, Bethlehem gains a Shield equivalent to 10% Max HP for 1 round. If the Shield remains after the enemy's turn, Water Aurorians' ATK is increased by 5% in the next round.

Wrath

Active Skill: Pure Damage

Enters the Overcharge state in which Wrath's Chain Combo deals damage to the nearest enemy 2 times for 2 rounds.

Passive Skill:

Bullets can be reserved. When a Chain Combo deals damage, consumes 1 bullet and increases the final damage by 30%. When overloaded, there is a 30% chance that no bullet is consumed.

Migard

Active Skill: Teleport + Damage

Teleports to any location and deals 300% damage to enemies within 1 surrounding circle. The damage is doubled when there is only 1 enemy in the area of attack. Increases Active Skill damage by 20% and removes the Active Skill cooldown if the target is killed (once per round).

Passive Skill:

When an Active Skill deals damage to an enemy, the final damage by 10% for every 6% HP lost by the enemy.

B Tier Characters

  • Jona – Fire
  • Carleen – Water
  • Mia – Thunder
  • Connolly – Water

Jona

Active Skill: Damage + Buff

Enters the Noon state, increasing Jona's Attack by 15% and Chain Combo damage by 30%, as well as reducing the combo-triggering grid count of Fire Aurorians by 2 for 2 rounds. Cooldown: 3 Rounds.

Passive Skill:

When Overloaded, increases the damage of Normal Attacks by 20% and Normal Attacks deal 40% Splash damage to all targets in 4 tiles in a cross shape around the enemy.

Carleen

Active Skill: Tile Converter

Teleports to a selected location. Deals 400% damage to 1 column and knocks enemies back. Converts tiles in the area of attack to Blue. Cooldown: 4 Rounds.

Passive Skill:

Normal attacks deal 100% damage to the enemy 1 grid behind the target. Piercing Normal Attack damage is increased by 20% against an enemy afflicted with a debuff.

Mia

Active Skill: Pure Damage

Deals 60.0% damage to all enemies on the screen. The lower the enemy's HP, the higher the damage (damage increased up to 100%). Cooldown: 2 Rounds.

Passive Skill:

Connolly

Active Skill: Pure Damage

Deals 600% damage to all enemies on the screen. Cooldown: 3 Rounds.

Passive Skill:

Gains 1 stack of Shiver Mark when using a Chain Combo, up to 5 stacks. Each stack increases Active Skill damage by 40%. Using an Active Skill inflicts Fright on a number of enemies equivalent to the number of stacks for 1 round. Activating the Active Skill does not clear stacks.

Source for character skills




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