Heroes of Rune First Look Gameplay Video

Watcha Playin'? is a FreeMMOStation show where we give you a first look with commentary on the most popular free-to-play MMO games available.

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This time we'll be taking a look at a game called Heroes of Rune, it is a free-to-play browser-based MOBA game developed by Mijikai Games. As usual we'll go through the game and show you some of what it has to offer, so lets go ahead and get started!

Heroes of Rune is a MOBA that's more on the casual side as it has elements of traditional MMORPGs and MOBAs mixed together. And for a browser game, it actually looks pretty fantastic. Of course I wouldn't expect any less from a game developed with the unity engine. Right now the game is in alpha, so I won't go cover a whole lot in this video since a lot of the information provided here is subject to change entirely in the future.

You can do Raids, PvP and PvE and more all in an open world environment that's very colorful and inviting. While making this video though, I was a bit confused as I couldn't figure out what I was supposed to be doing while playing, there's not much of a tutorial to get you started so you kind of just have to jump in and hope for the best. Like I said though, the game is currently in alpha; so I'm pretty sure this will all change.

There are three playable characters so far with a lot of empty slots for additional characters. Each of the characters plays a little differently as well, You've got a knight which has physical based attacks, an archer with range based attacks and a mage with magic based attacks. So finding a character that suits you shouldn't be too hard depending on your playstyle.

Heroes of Rune also has two different game modes, Quest Mode and Rune Wars. Quest is basically your open world MMORPG type mode, it'll allow up to six players to do PvE quests or PvP against one another, you'll be able to level up, fight monsters and kills bosses. It's pretty good for killing some time and just hanging out with some friends. Rune Wars, on the other hand, is a competitive capture and hold type mode, which is where the MOBA elements come in to play. It puts two teams of three players up against each other where you must capture Rune Gates, fight monsters, spawn minions and more! All which will eventually lead to fighting your opposing team's golem and claiming victory.

The game is of course not without its faults either though; the camera controls are relatively spastic, the animations are stiff and there really just isn't a lot of guidance when you first start up the game. The quest text as well is also sometimes hard to read. All in all, for a game in alpha it's actually not bad at all. Sure, there needs to be more things fleshed out, more quests, better controls, more monsters and the likes. But I'd still recommend trying it out if you like MOBA games or browser-based RPGs, as this game delivers on both ends.

I hope you enjoyed this video. Don't forget to like and Subscribe to FreeMMOStation and as always, I'll see you guys next time!


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  • ShadowFang

    Alright, so, maybe my expectations when I see “MOBA” is just so, so low now, but this genuinely looked like a neat little game here. Especially for browser stuff.

    As soon as I saw it was proper 3rd person, and not a top-down clickfest, I was pretty much blown away – for a Lane Pusher, that’s super ambitious. Speaking of, it didn’t seem to have lanes; being open is, again, pretty cool for this genre. It’s almost like it should instead be comparing itself to Dungeon Defenders or Orcs Must Die instead of tossing around the “MOBA” descriptor. Does that work out for any game, really? I remember it absolutely working against stuff like Transformers Universe, and the upcoming Descent Underground – something they backpedaled on pretty hard towards the end of their Kickstarter campaign because they weren’t drumming up any of the interest they were expecting. Anyway…

    This was really interesting – a total surprise. I love it when FreeMMOStation finds stuff like this 🙂

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    • It seems this is a neat little indie game made by 1 person (if I’m not mistaken) and it is what it is. It’s funny (in a bad way) that it still gets a lot of backlash from spoiled, biased players (“Oh, another MOBA” and so on) who don’t try to see beyond their limited view.

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    • Thank you ShadowFang! MOBA seems to be the right way to describe the game for now as the core gameplay is still PvP in an Arena. Although the idea is to take away that restrictive feeling that the traditional MOBAs provide by removing lanes, towers, and pushing minions. Instead taking a more open-world map design approach. Allowing players to jump, climb on top of objects, explore, and yes change the camera and player controls to a proper 3rd person experience as you mentioned. I think this approach is going to open up a whole new way to create MOBA style games. I’d like to term it “Open-World MOBA” but some have given me the feedback that sounds a little contradicting, but I like it. Let’s see how it goes! Eventually the GOAL is to merge that MMORPG (open-world) feeling into a MOBA, to provide a much more casual experience for those who like both kind of games but don’t enjoy all the complexity and time it takes to commit to those genre’s on their own before you can enjoy the game.

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      • ShadowFang

        Thanks for the reply! It’s pretty rare to get responses from developers! 🙂

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